import { SubscriptionManager } from '../../utils/subscription-manager.mjs';
import { mixValues } from '../animation/mix-values.mjs';
import { copyBoxInto } from '../geometry/copy.mjs';
import { translateAxis, transformBox, applyBoxDelta, applyTreeDeltas } from '../geometry/delta-apply.mjs';
import { calcRelativePosition, calcRelativeBox, calcBoxDelta, calcLength, isNear } from '../geometry/delta-calc.mjs';
import { removeBoxTransforms } from '../geometry/delta-remove.mjs';
import { createBox, createDelta } from '../geometry/models.mjs';
import { getValueTransition } from '../../animation/utils/transitions.mjs';
import { boxEqualsRounded, isDeltaZero, aspectRatio, boxEquals } from '../geometry/utils.mjs';
import { NodeStack } from '../shared/stack.mjs';
import { scaleCorrectors } from '../styles/scale-correction.mjs';
import { buildProjectionTransform } from '../styles/transform.mjs';
import { eachAxis } from '../utils/each-axis.mjs';
import { hasTransform, hasScale, has2DTranslate } from '../utils/has-transform.mjs';
import { FlatTree } from '../../render/utils/flat-tree.mjs';
import { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';
import { globalProjectionState } from './state.mjs';
import { delay } from '../../utils/delay.mjs';
import { mix } from '../../utils/mix.mjs';
import { record } from '../../debug/record.mjs';
import { isSVGElement } from '../../render/dom/utils/is-svg-element.mjs';
import { animateSingleValue } from '../../animation/interfaces/single-value.mjs';
import { clamp } from '../../utils/clamp.mjs';
import { cancelFrame, frameData, steps, frame } from '../../frameloop/frame.mjs';
import { noop } from '../../utils/noop.mjs';

const transformAxes = ["", "X", "Y", "Z"];
const hiddenVisibility = { visibility: "hidden" };
/**
 * We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1
 * which has a noticeable difference in spring animations
 */
const animationTarget = 1000;
let id = 0;
/**
 * Use a mutable data object for debug data so as to not create a new
 * object every frame.
 */
const projectionFrameData = {
    type: "projectionFrame",
    totalNodes: 0,
    resolvedTargetDeltas: 0,
    recalculatedProjection: 0,
};
function createProjectionNode({ attachResizeListener, defaultParent, measureScroll, checkIsScrollRoot, resetTransform, }) {
    return class ProjectionNode {
        constructor(latestValues = {}, parent = defaultParent === null || defaultParent === void 0 ? void 0 : defaultParent()) {
            /**
             * A unique ID generated for every projection node.
             */
            this.id = id++;
            /**
             * An id that represents a unique session instigated by startUpdate.
             */
            this.animationId = 0;
            /**
             * A Set containing all this component's children. This is used to iterate
             * through the children.
             *
             * TODO: This could be faster to iterate as a flat array stored on the root node.
             */
            this.children = new Set();
            /**
             * Options for the node. We use this to configure what kind of layout animations
             * we should perform (if any).
             */
            this.options = {};
            /**
             * We use this to detect when its safe to shut down part of a projection tree.
             * We have to keep projecting children for scale correction and relative projection
             * until all their parents stop performing layout animations.
             */
            this.isTreeAnimating = false;
            this.isAnimationBlocked = false;
            /**
             * Flag to true if we think this layout has been changed. We can't always know this,
             * currently we set it to true every time a component renders, or if it has a layoutDependency
             * if that has changed between renders. Additionally, components can be grouped by LayoutGroup
             * and if one node is dirtied, they all are.
             */
            this.isLayoutDirty = false;
            /**
             * Flag to true if we think the projection calculations for this node needs
             * recalculating as a result of an updated transform or layout animation.
             */
            this.isProjectionDirty = false;
            /**
             * Flag to true if the layout *or* transform has changed. This then gets propagated
             * throughout the projection tree, forcing any element below to recalculate on the next frame.
             */
            this.isSharedProjectionDirty = false;
            /**
             * Flag transform dirty. This gets propagated throughout the whole tree but is only
             * respected by shared nodes.
             */
            this.isTransformDirty = false;
            /**
             * Block layout updates for instant layout transitions throughout the tree.
             */
            this.updateManuallyBlocked = false;
            this.updateBlockedByResize = false;
            /**
             * Set to true between the start of the first `willUpdate` call and the end of the `didUpdate`
             * call.
             */
            this.isUpdating = false;
            /**
             * If this is an SVG element we currently disable projection transforms
             */
            this.isSVG = false;
            /**
             * Flag to true (during promotion) if a node doing an instant layout transition needs to reset
             * its projection styles.
             */
            this.needsReset = false;
            /**
             * Flags whether this node should have its transform reset prior to measuring.
             */
            this.shouldResetTransform = false;
            /**
             * An object representing the calculated contextual/accumulated/tree scale.
             * This will be used to scale calculcated projection transforms, as these are
             * calculated in screen-space but need to be scaled for elements to layoutly
             * make it to their calculated destinations.
             *
             * TODO: Lazy-init
             */
            this.treeScale = { x: 1, y: 1 };
            /**
             *
             */
            this.eventHandlers = new Map();
            this.hasTreeAnimated = false;
            // Note: Currently only running on root node
            this.updateScheduled = false;
            this.projectionUpdateScheduled = false;
            this.checkUpdateFailed = () => {
                if (this.isUpdating) {
                    this.isUpdating = false;
                    this.clearAllSnapshots();
                }
            };
            /**
             * This is a multi-step process as shared nodes might be of different depths. Nodes
             * are sorted by depth order, so we need to resolve the entire tree before moving to
             * the next step.
             */
            this.updateProjection = () => {
                this.projectionUpdateScheduled = false;
                /**
                 * Reset debug counts. Manually resetting rather than creating a new
                 * object each frame.
                 */
                projectionFrameData.totalNodes =
                    projectionFrameData.resolvedTargetDeltas =
                        projectionFrameData.recalculatedProjection =
                            0;
                this.nodes.forEach(propagateDirtyNodes);
                this.nodes.forEach(resolveTargetDelta);
                this.nodes.forEach(calcProjection);
                this.nodes.forEach(cleanDirtyNodes);
                record(projectionFrameData);
            };
            this.hasProjected = false;
            this.isVisible = true;
            this.animationProgress = 0;
            /**
             * Shared layout
             */
            // TODO Only running on root node
            this.sharedNodes = new Map();
            this.latestValues = latestValues;
            this.root = parent ? parent.root || parent : this;
            this.path = parent ? [...parent.path, parent] : [];
            this.parent = parent;
            this.depth = parent ? parent.depth + 1 : 0;
            for (let i = 0; i < this.path.length; i++) {
                this.path[i].shouldResetTransform = true;
            }
            if (this.root === this)
                this.nodes = new FlatTree();
        }
        addEventListener(name, handler) {
            if (!this.eventHandlers.has(name)) {
                this.eventHandlers.set(name, new SubscriptionManager());
            }
            return this.eventHandlers.get(name).add(handler);
        }
        notifyListeners(name, ...args) {
            const subscriptionManager = this.eventHandlers.get(name);
            subscriptionManager && subscriptionManager.notify(...args);
        }
        hasListeners(name) {
            return this.eventHandlers.has(name);
        }
        /**
         * Lifecycles
         */
        mount(instance, isLayoutDirty = this.root.hasTreeAnimated) {
            if (this.instance)
                return;
            this.isSVG = isSVGElement(instance);
            this.instance = instance;
            const { layoutId, layout, visualElement } = this.options;
            if (visualElement && !visualElement.current) {
                visualElement.mount(instance);
            }
            this.root.nodes.add(this);
            this.parent && this.parent.children.add(this);
            if (isLayoutDirty && (layout || layoutId)) {
                this.isLayoutDirty = true;
            }
            if (attachResizeListener) {
                let cancelDelay;
                const resizeUnblockUpdate = () => (this.root.updateBlockedByResize = false);
                attachResizeListener(instance, () => {
                    this.root.updateBlockedByResize = true;
                    cancelDelay && cancelDelay();
                    cancelDelay = delay(resizeUnblockUpdate, 250);
                    if (globalProjectionState.hasAnimatedSinceResize) {
                        globalProjectionState.hasAnimatedSinceResize = false;
                        this.nodes.forEach(finishAnimation);
                    }
                });
            }
            if (layoutId) {
                this.root.registerSharedNode(layoutId, this);
            }
            // Only register the handler if it requires layout animation
            if (this.options.animate !== false &&
                visualElement &&
                (layoutId || layout)) {
                this.addEventListener("didUpdate", ({ delta, hasLayoutChanged, hasRelativeTargetChanged, layout: newLayout, }) => {
                    if (this.isTreeAnimationBlocked()) {
                        this.target = undefined;
                        this.relativeTarget = undefined;
                        return;
                    }
                    // TODO: Check here if an animation exists
                    const layoutTransition = this.options.transition ||
                        visualElement.getDefaultTransition() ||
                        defaultLayoutTransition;
                    const { onLayoutAnimationStart, onLayoutAnimationComplete, } = visualElement.getProps();
                    /**
                     * The target layout of the element might stay the same,
                     * but its position relative to its parent has changed.
                     */
                    const targetChanged = !this.targetLayout ||
                        !boxEqualsRounded(this.targetLayout, newLayout) ||
                        hasRelativeTargetChanged;
                    /**
                     * If the layout hasn't seemed to have changed, it might be that the
                     * element is visually in the same place in the document but its position
                     * relative to its parent has indeed changed. So here we check for that.
                     */
                    const hasOnlyRelativeTargetChanged = !hasLayoutChanged && hasRelativeTargetChanged;
                    if (this.options.layoutRoot ||
                        (this.resumeFrom && this.resumeFrom.instance) ||
                        hasOnlyRelativeTargetChanged ||
                        (hasLayoutChanged &&
                            (targetChanged || !this.currentAnimation))) {
                        if (this.resumeFrom) {
                            this.resumingFrom = this.resumeFrom;
                            this.resumingFrom.resumingFrom = undefined;
                        }
                        this.setAnimationOrigin(delta, hasOnlyRelativeTargetChanged);
                        const animationOptions = {
                            ...getValueTransition(layoutTransition, "layout"),
                            onPlay: onLayoutAnimationStart,
                            onComplete: onLayoutAnimationComplete,
                        };
                        if (visualElement.shouldReduceMotion ||
                            this.options.layoutRoot) {
                            animationOptions.delay = 0;
                            animationOptions.type = false;
                        }
                        this.startAnimation(animationOptions);
                    }
                    else {
                        /**
                         * If the layout hasn't changed and we have an animation that hasn't started yet,
                         * finish it immediately. Otherwise it will be animating from a location
                         * that was probably never commited to screen and look like a jumpy box.
                         */
                        if (!hasLayoutChanged) {
                            finishAnimation(this);
                        }
                        if (this.isLead() && this.options.onExitComplete) {
                            this.options.onExitComplete();
                        }
                    }
                    this.targetLayout = newLayout;
                });
            }
        }
        unmount() {
            this.options.layoutId && this.willUpdate();
            this.root.nodes.remove(this);
            const stack = this.getStack();
            stack && stack.remove(this);
            this.parent && this.parent.children.delete(this);
            this.instance = undefined;
            cancelFrame(this.updateProjection);
        }
        // only on the root
        blockUpdate() {
            this.updateManuallyBlocked = true;
        }
        unblockUpdate() {
            this.updateManuallyBlocked = false;
        }
        isUpdateBlocked() {
            return this.updateManuallyBlocked || this.updateBlockedByResize;
        }
        isTreeAnimationBlocked() {
            return (this.isAnimationBlocked ||
                (this.parent && this.parent.isTreeAnimationBlocked()) ||
                false);
        }
        // Note: currently only running on root node
        startUpdate() {
            if (this.isUpdateBlocked())
                return;
            this.isUpdating = true;
            this.nodes && this.nodes.forEach(resetRotation);
            this.animationId++;
        }
        getTransformTemplate() {
            const { visualElement } = this.options;
            return visualElement && visualElement.getProps().transformTemplate;
        }
        willUpdate(shouldNotifyListeners = true) {
            this.root.hasTreeAnimated = true;
            if (this.root.isUpdateBlocked()) {
                this.options.onExitComplete && this.options.onExitComplete();
                return;
            }
            !this.root.isUpdating && this.root.startUpdate();
            if (this.isLayoutDirty)
                return;
            this.isLayoutDirty = true;
            for (let i = 0; i < this.path.length; i++) {
                const node = this.path[i];
                node.shouldResetTransform = true;
                node.updateScroll("snapshot");
                if (node.options.layoutRoot) {
                    node.willUpdate(false);
                }
            }
            const { layoutId, layout } = this.options;
            if (layoutId === undefined && !layout)
                return;
            const transformTemplate = this.getTransformTemplate();
            this.prevTransformTemplateValue = transformTemplate
                ? transformTemplate(this.latestValues, "")
                : undefined;
            this.updateSnapshot();
            shouldNotifyListeners && this.notifyListeners("willUpdate");
        }
        update() {
            this.updateScheduled = false;
            const updateWasBlocked = this.isUpdateBlocked();
            // When doing an instant transition, we skip the layout update,
            // but should still clean up the measurements so that the next
            // snapshot could be taken correctly.
            if (updateWasBlocked) {
                this.unblockUpdate();
                this.clearAllSnapshots();
                this.nodes.forEach(clearMeasurements);
                return;
            }
            if (!this.isUpdating) {
                this.nodes.forEach(clearIsLayoutDirty);
            }
            this.isUpdating = false;
            /**
             * Write
             */
            this.nodes.forEach(resetTransformStyle);
            /**
             * Read ==================
             */
            // Update layout measurements of updated children
            this.nodes.forEach(updateLayout);
            /**
             * Write
             */
            // Notify listeners that the layout is updated
            this.nodes.forEach(notifyLayoutUpdate);
            this.clearAllSnapshots();
            /**
             * Manually flush any pending updates. Ideally
             * we could leave this to the following requestAnimationFrame but this seems
             * to leave a flash of incorrectly styled content.
             */
            const now = performance.now();
            frameData.delta = clamp(0, 1000 / 60, now - frameData.timestamp);
            frameData.timestamp = now;
            frameData.isProcessing = true;
            steps.update.process(frameData);
            steps.preRender.process(frameData);
            steps.render.process(frameData);
            frameData.isProcessing = false;
        }
        didUpdate() {
            if (!this.updateScheduled) {
                this.updateScheduled = true;
                queueMicrotask(() => this.update());
            }
        }
        clearAllSnapshots() {
            this.nodes.forEach(clearSnapshot);
            this.sharedNodes.forEach(removeLeadSnapshots);
        }
        scheduleUpdateProjection() {
            if (!this.projectionUpdateScheduled) {
                this.projectionUpdateScheduled = true;
                frame.preRender(this.updateProjection, false, true);
            }
        }
        scheduleCheckAfterUnmount() {
            /**
             * If the unmounting node is in a layoutGroup and did trigger a willUpdate,
             * we manually call didUpdate to give a chance to the siblings to animate.
             * Otherwise, cleanup all snapshots to prevents future nodes from reusing them.
             */
            frame.postRender(() => {
                if (this.isLayoutDirty) {
                    this.root.didUpdate();
                }
                else {
                    this.root.checkUpdateFailed();
                }
            });
        }
        /**
         * Update measurements
         */
        updateSnapshot() {
            if (this.snapshot || !this.instance)
                return;
            this.snapshot = this.measure();
        }
        updateLayout() {
            if (!this.instance)
                return;
            // TODO: Incorporate into a forwarded scroll offset
            this.updateScroll();
            if (!(this.options.alwaysMeasureLayout && this.isLead()) &&
                !this.isLayoutDirty) {
                return;
            }
            /**
             * When a node is mounted, it simply resumes from the prevLead's
             * snapshot instead of taking a new one, but the ancestors scroll
             * might have updated while the prevLead is unmounted. We need to
             * update the scroll again to make sure the layout we measure is
             * up to date.
             */
            if (this.resumeFrom && !this.resumeFrom.instance) {
                for (let i = 0; i < this.path.length; i++) {
                    const node = this.path[i];
                    node.updateScroll();
                }
            }
            const prevLayout = this.layout;
            this.layout = this.measure(false);
            this.layoutCorrected = createBox();
            this.isLayoutDirty = false;
            this.projectionDelta = undefined;
            this.notifyListeners("measure", this.layout.layoutBox);
            const { visualElement } = this.options;
            visualElement &&
                visualElement.notify("LayoutMeasure", this.layout.layoutBox, prevLayout ? prevLayout.layoutBox : undefined);
        }
        updateScroll(phase = "measure") {
            let needsMeasurement = Boolean(this.options.layoutScroll && this.instance);
            if (this.scroll &&
                this.scroll.animationId === this.root.animationId &&
                this.scroll.phase === phase) {
                needsMeasurement = false;
            }
            if (needsMeasurement) {
                this.scroll = {
                    animationId: this.root.animationId,
                    phase,
                    isRoot: checkIsScrollRoot(this.instance),
                    offset: measureScroll(this.instance),
                };
            }
        }
        resetTransform() {
            if (!resetTransform)
                return;
            const isResetRequested = this.isLayoutDirty || this.shouldResetTransform;
            const hasProjection = this.projectionDelta && !isDeltaZero(this.projectionDelta);
            const transformTemplate = this.getTransformTemplate();
            const transformTemplateValue = transformTemplate
                ? transformTemplate(this.latestValues, "")
                : undefined;
            const transformTemplateHasChanged = transformTemplateValue !== this.prevTransformTemplateValue;
            if (isResetRequested &&
                (hasProjection ||
                    hasTransform(this.latestValues) ||
                    transformTemplateHasChanged)) {
                resetTransform(this.instance, transformTemplateValue);
                this.shouldResetTransform = false;
                this.scheduleRender();
            }
        }
        measure(removeTransform = true) {
            const pageBox = this.measurePageBox();
            let layoutBox = this.removeElementScroll(pageBox);
            /**
             * Measurements taken during the pre-render stage
             * still have transforms applied so we remove them
             * via calculation.
             */
            if (removeTransform) {
                layoutBox = this.removeTransform(layoutBox);
            }
            roundBox(layoutBox);
            return {
                animationId: this.root.animationId,
                measuredBox: pageBox,
                layoutBox,
                latestValues: {},
                source: this.id,
            };
        }
        measurePageBox() {
            const { visualElement } = this.options;
            if (!visualElement)
                return createBox();
            const box = visualElement.measureViewportBox();
            // Remove viewport scroll to give page-relative coordinates
            const { scroll } = this.root;
            if (scroll) {
                translateAxis(box.x, scroll.offset.x);
                translateAxis(box.y, scroll.offset.y);
            }
            return box;
        }
        removeElementScroll(box) {
            const boxWithoutScroll = createBox();
            copyBoxInto(boxWithoutScroll, box);
            /**
             * Performance TODO: Keep a cumulative scroll offset down the tree
             * rather than loop back up the path.
             */
            for (let i = 0; i < this.path.length; i++) {
                const node = this.path[i];
                const { scroll, options } = node;
                if (node !== this.root && scroll && options.layoutScroll) {
                    /**
                     * If this is a new scroll root, we want to remove all previous scrolls
                     * from the viewport box.
                     */
                    if (scroll.isRoot) {
                        copyBoxInto(boxWithoutScroll, box);
                        const { scroll: rootScroll } = this.root;
                        /**
                         * Undo the application of page scroll that was originally added
                         * to the measured bounding box.
                         */
                        if (rootScroll) {
                            translateAxis(boxWithoutScroll.x, -rootScroll.offset.x);
                            translateAxis(boxWithoutScroll.y, -rootScroll.offset.y);
                        }
                    }
                    translateAxis(boxWithoutScroll.x, scroll.offset.x);
                    translateAxis(boxWithoutScroll.y, scroll.offset.y);
                }
            }
            return boxWithoutScroll;
        }
        applyTransform(box, transformOnly = false) {
            const withTransforms = createBox();
            copyBoxInto(withTransforms, box);
            for (let i = 0; i < this.path.length; i++) {
                const node = this.path[i];
                if (!transformOnly &&
                    node.options.layoutScroll &&
                    node.scroll &&
                    node !== node.root) {
                    transformBox(withTransforms, {
                        x: -node.scroll.offset.x,
                        y: -node.scroll.offset.y,
                    });
                }
                if (!hasTransform(node.latestValues))
                    continue;
                transformBox(withTransforms, node.latestValues);
            }
            if (hasTransform(this.latestValues)) {
                transformBox(withTransforms, this.latestValues);
            }
            return withTransforms;
        }
        removeTransform(box) {
            const boxWithoutTransform = createBox();
            copyBoxInto(boxWithoutTransform, box);
            for (let i = 0; i < this.path.length; i++) {
                const node = this.path[i];
                if (!node.instance)
                    continue;
                if (!hasTransform(node.latestValues))
                    continue;
                hasScale(node.latestValues) && node.updateSnapshot();
                const sourceBox = createBox();
                const nodeBox = node.measurePageBox();
                copyBoxInto(sourceBox, nodeBox);
                removeBoxTransforms(boxWithoutTransform, node.latestValues, node.snapshot ? node.snapshot.layoutBox : undefined, sourceBox);
            }
            if (hasTransform(this.latestValues)) {
                removeBoxTransforms(boxWithoutTransform, this.latestValues);
            }
            return boxWithoutTransform;
        }
        setTargetDelta(delta) {
            this.targetDelta = delta;
            this.root.scheduleUpdateProjection();
            this.isProjectionDirty = true;
        }
        setOptions(options) {
            this.options = {
                ...this.options,
                ...options,
                crossfade: options.crossfade !== undefined ? options.crossfade : true,
            };
        }
        clearMeasurements() {
            this.scroll = undefined;
            this.layout = undefined;
            this.snapshot = undefined;
            this.prevTransformTemplateValue = undefined;
            this.targetDelta = undefined;
            this.target = undefined;
            this.isLayoutDirty = false;
        }
        forceRelativeParentToResolveTarget() {
            if (!this.relativeParent)
                return;
            /**
             * If the parent target isn't up-to-date, force it to update.
             * This is an unfortunate de-optimisation as it means any updating relative
             * projection will cause all the relative parents to recalculate back
             * up the tree.
             */
            if (this.relativeParent.resolvedRelativeTargetAt !==
                frameData.timestamp) {
                this.relativeParent.resolveTargetDelta(true);
            }
        }
        resolveTargetDelta(forceRecalculation = false) {
            var _a;
            /**
             * Once the dirty status of nodes has been spread through the tree, we also
             * need to check if we have a shared node of a different depth that has itself
             * been dirtied.
             */
            const lead = this.getLead();
            this.isProjectionDirty || (this.isProjectionDirty = lead.isProjectionDirty);
            this.isTransformDirty || (this.isTransformDirty = lead.isTransformDirty);
            this.isSharedProjectionDirty || (this.isSharedProjectionDirty = lead.isSharedProjectionDirty);
            const isShared = Boolean(this.resumingFrom) || this !== lead;
            /**
             * We don't use transform for this step of processing so we don't
             * need to check whether any nodes have changed transform.
             */
            const canSkip = !(forceRecalculation ||
                (isShared && this.isSharedProjectionDirty) ||
                this.isProjectionDirty ||
                ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty) ||
                this.attemptToResolveRelativeTarget);
            if (canSkip)
                return;
            const { layout, layoutId } = this.options;
            /**
             * If we have no layout, we can't perform projection, so early return
             */
            if (!this.layout || !(layout || layoutId))
                return;
            this.resolvedRelativeTargetAt = frameData.timestamp;
            /**
             * If we don't have a targetDelta but do have a layout, we can attempt to resolve
             * a relativeParent. This will allow a component to perform scale correction
             * even if no animation has started.
             */
            // TODO If this is unsuccessful this currently happens every frame
            if (!this.targetDelta && !this.relativeTarget) {
                // TODO: This is a semi-repetition of further down this function, make DRY
                const relativeParent = this.getClosestProjectingParent();
                if (relativeParent &&
                    relativeParent.layout &&
                    this.animationProgress !== 1) {
                    this.relativeParent = relativeParent;
                    this.forceRelativeParentToResolveTarget();
                    this.relativeTarget = createBox();
                    this.relativeTargetOrigin = createBox();
                    calcRelativePosition(this.relativeTargetOrigin, this.layout.layoutBox, relativeParent.layout.layoutBox);
                    copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);
                }
                else {
                    this.relativeParent = this.relativeTarget = undefined;
                }
            }
            /**
             * If we have no relative target or no target delta our target isn't valid
             * for this frame.
             */
            if (!this.relativeTarget && !this.targetDelta)
                return;
            /**
             * Lazy-init target data structure
             */
            if (!this.target) {
                this.target = createBox();
                this.targetWithTransforms = createBox();
            }
            /**
             * If we've got a relative box for this component, resolve it into a target relative to the parent.
             */
            if (this.relativeTarget &&
                this.relativeTargetOrigin &&
                this.relativeParent &&
                this.relativeParent.target) {
                this.forceRelativeParentToResolveTarget();
                calcRelativeBox(this.target, this.relativeTarget, this.relativeParent.target);
                /**
                 * If we've only got a targetDelta, resolve it into a target
                 */
            }
            else if (this.targetDelta) {
                if (Boolean(this.resumingFrom)) {
                    // TODO: This is creating a new object every frame
                    this.target = this.applyTransform(this.layout.layoutBox);
                }
                else {
                    copyBoxInto(this.target, this.layout.layoutBox);
                }
                applyBoxDelta(this.target, this.targetDelta);
            }
            else {
                /**
                 * If no target, use own layout as target
                 */
                copyBoxInto(this.target, this.layout.layoutBox);
            }
            /**
             * If we've been told to attempt to resolve a relative target, do so.
             */
            if (this.attemptToResolveRelativeTarget) {
                this.attemptToResolveRelativeTarget = false;
                const relativeParent = this.getClosestProjectingParent();
                if (relativeParent &&
                    Boolean(relativeParent.resumingFrom) ===
                        Boolean(this.resumingFrom) &&
                    !relativeParent.options.layoutScroll &&
                    relativeParent.target &&
                    this.animationProgress !== 1) {
                    this.relativeParent = relativeParent;
                    this.forceRelativeParentToResolveTarget();
                    this.relativeTarget = createBox();
                    this.relativeTargetOrigin = createBox();
                    calcRelativePosition(this.relativeTargetOrigin, this.target, relativeParent.target);
                    copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);
                }
                else {
                    this.relativeParent = this.relativeTarget = undefined;
                }
            }
            /**
             * Increase debug counter for resolved target deltas
             */
            projectionFrameData.resolvedTargetDeltas++;
        }
        getClosestProjectingParent() {
            if (!this.parent ||
                hasScale(this.parent.latestValues) ||
                has2DTranslate(this.parent.latestValues)) {
                return undefined;
            }
            if (this.parent.isProjecting()) {
                return this.parent;
            }
            else {
                return this.parent.getClosestProjectingParent();
            }
        }
        isProjecting() {
            return Boolean((this.relativeTarget ||
                this.targetDelta ||
                this.options.layoutRoot) &&
                this.layout);
        }
        calcProjection() {
            var _a;
            const lead = this.getLead();
            const isShared = Boolean(this.resumingFrom) || this !== lead;
            let canSkip = true;
            /**
             * If this is a normal layout animation and neither this node nor its nearest projecting
             * is dirty then we can't skip.
             */
            if (this.isProjectionDirty || ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty)) {
                canSkip = false;
            }
            /**
             * If this is a shared layout animation and this node's shared projection is dirty then
             * we can't skip.
             */
            if (isShared &&
                (this.isSharedProjectionDirty || this.isTransformDirty)) {
                canSkip = false;
            }
            /**
             * If we have resolved the target this frame we must recalculate the
             * projection to ensure it visually represents the internal calculations.
             */
            if (this.resolvedRelativeTargetAt === frameData.timestamp) {
                canSkip = false;
            }
            if (canSkip)
                return;
            const { layout, layoutId } = this.options;
            /**
             * If this section of the tree isn't animating we can
             * delete our target sources for the following frame.
             */
            this.isTreeAnimating = Boolean((this.parent && this.parent.isTreeAnimating) ||
                this.currentAnimation ||
                this.pendingAnimation);
            if (!this.isTreeAnimating) {
                this.targetDelta = this.relativeTarget = undefined;
            }
            if (!this.layout || !(layout || layoutId))
                return;
            /**
             * Reset the corrected box with the latest values from box, as we're then going
             * to perform mutative operations on it.
             */
            copyBoxInto(this.layoutCorrected, this.layout.layoutBox);
            /**
             * Record previous tree scales before updating.
             */
            const prevTreeScaleX = this.treeScale.x;
            const prevTreeScaleY = this.treeScale.y;
            /**
             * Apply all the parent deltas to this box to produce the corrected box. This
             * is the layout box, as it will appear on screen as a result of the transforms of its parents.
             */
            applyTreeDeltas(this.layoutCorrected, this.treeScale, this.path, isShared);
            /**
             * If this layer needs to perform scale correction but doesn't have a target,
             * use the layout as the target.
             */
            if (lead.layout &&
                !lead.target &&
                (this.treeScale.x !== 1 || this.treeScale.y !== 1)) {
                lead.target = lead.layout.layoutBox;
            }
            const { target } = lead;
            if (!target) {
                /**
                 * If we don't have a target to project into, but we were previously
                 * projecting, we want to remove the stored transform and schedule
                 * a render to ensure the elements reflect the removed transform.
                 */
                if (this.projectionTransform) {
                    this.projectionDelta = createDelta();
                    this.projectionTransform = "none";
                    this.scheduleRender();
                }
                return;
            }
            if (!this.projectionDelta) {
                this.projectionDelta = createDelta();
                this.projectionDeltaWithTransform = createDelta();
            }
            const prevProjectionTransform = this.projectionTransform;
            /**
             * Update the delta between the corrected box and the target box before user-set transforms were applied.
             * This will allow us to calculate the corrected borderRadius and boxShadow to compensate
             * for our layout reprojection, but still allow them to be scaled correctly by the user.
             * It might be that to simplify this we may want to accept that user-set scale is also corrected
             * and we wouldn't have to keep and calc both deltas, OR we could support a user setting
             * to allow people to choose whether these styles are corrected based on just the
             * layout reprojection or the final bounding box.
             */
            calcBoxDelta(this.projectionDelta, this.layoutCorrected, target, this.latestValues);
            this.projectionTransform = buildProjectionTransform(this.projectionDelta, this.treeScale);
            if (this.projectionTransform !== prevProjectionTransform ||
                this.treeScale.x !== prevTreeScaleX ||
                this.treeScale.y !== prevTreeScaleY) {
                this.hasProjected = true;
                this.scheduleRender();
                this.notifyListeners("projectionUpdate", target);
            }
            /**
             * Increase debug counter for recalculated projections
             */
            projectionFrameData.recalculatedProjection++;
        }
        hide() {
            this.isVisible = false;
            // TODO: Schedule render
        }
        show() {
            this.isVisible = true;
            // TODO: Schedule render
        }
        scheduleRender(notifyAll = true) {
            this.options.scheduleRender && this.options.scheduleRender();
            if (notifyAll) {
                const stack = this.getStack();
                stack && stack.scheduleRender();
            }
            if (this.resumingFrom && !this.resumingFrom.instance) {
                this.resumingFrom = undefined;
            }
        }
        setAnimationOrigin(delta, hasOnlyRelativeTargetChanged = false) {
            const snapshot = this.snapshot;
            const snapshotLatestValues = snapshot
                ? snapshot.latestValues
                : {};
            const mixedValues = { ...this.latestValues };
            const targetDelta = createDelta();
            if (!this.relativeParent ||
                !this.relativeParent.options.layoutRoot) {
                this.relativeTarget = this.relativeTargetOrigin = undefined;
            }
            this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged;
            const relativeLayout = createBox();
            const snapshotSource = snapshot ? snapshot.source : undefined;
            const layoutSource = this.layout ? this.layout.source : undefined;
            const isSharedLayoutAnimation = snapshotSource !== layoutSource;
            const stack = this.getStack();
            const isOnlyMember = !stack || stack.members.length <= 1;
            const shouldCrossfadeOpacity = Boolean(isSharedLayoutAnimation &&
                !isOnlyMember &&
                this.options.crossfade === true &&
                !this.path.some(hasOpacityCrossfade));
            this.animationProgress = 0;
            let prevRelativeTarget;
            this.mixTargetDelta = (latest) => {
                const progress = latest / 1000;
                mixAxisDelta(targetDelta.x, delta.x, progress);
                mixAxisDelta(targetDelta.y, delta.y, progress);
                this.setTargetDelta(targetDelta);
                if (this.relativeTarget &&
                    this.relativeTargetOrigin &&
                    this.layout &&
                    this.relativeParent &&
                    this.relativeParent.layout) {
                    calcRelativePosition(relativeLayout, this.layout.layoutBox, this.relativeParent.layout.layoutBox);
                    mixBox(this.relativeTarget, this.relativeTargetOrigin, relativeLayout, progress);
                    /**
                     * If this is an unchanged relative target we can consider the
                     * projection not dirty.
                     */
                    if (prevRelativeTarget &&
                        boxEquals(this.relativeTarget, prevRelativeTarget)) {
                        this.isProjectionDirty = false;
                    }
                    if (!prevRelativeTarget)
                        prevRelativeTarget = createBox();
                    copyBoxInto(prevRelativeTarget, this.relativeTarget);
                }
                if (isSharedLayoutAnimation) {
                    this.animationValues = mixedValues;
                    mixValues(mixedValues, snapshotLatestValues, this.latestValues, progress, shouldCrossfadeOpacity, isOnlyMember);
                }
                this.root.scheduleUpdateProjection();
                this.scheduleRender();
                this.animationProgress = progress;
            };
            this.mixTargetDelta(this.options.layoutRoot ? 1000 : 0);
        }
        startAnimation(options) {
            this.notifyListeners("animationStart");
            this.currentAnimation && this.currentAnimation.stop();
            if (this.resumingFrom && this.resumingFrom.currentAnimation) {
                this.resumingFrom.currentAnimation.stop();
            }
            if (this.pendingAnimation) {
                cancelFrame(this.pendingAnimation);
                this.pendingAnimation = undefined;
            }
            /**
             * Start the animation in the next frame to have a frame with progress 0,
             * where the target is the same as when the animation started, so we can
             * calculate the relative positions correctly for instant transitions.
             */
            this.pendingAnimation = frame.update(() => {
                globalProjectionState.hasAnimatedSinceResize = true;
                this.currentAnimation = animateSingleValue(0, animationTarget, {
                    ...options,
                    onUpdate: (latest) => {
                        this.mixTargetDelta(latest);
                        options.onUpdate && options.onUpdate(latest);
                    },
                    onComplete: () => {
                        options.onComplete && options.onComplete();
                        this.completeAnimation();
                    },
                });
                if (this.resumingFrom) {
                    this.resumingFrom.currentAnimation = this.currentAnimation;
                }
                this.pendingAnimation = undefined;
            });
        }
        completeAnimation() {
            if (this.resumingFrom) {
                this.resumingFrom.currentAnimation = undefined;
                this.resumingFrom.preserveOpacity = undefined;
            }
            const stack = this.getStack();
            stack && stack.exitAnimationComplete();
            this.resumingFrom =
                this.currentAnimation =
                    this.animationValues =
                        undefined;
            this.notifyListeners("animationComplete");
        }
        finishAnimation() {
            if (this.currentAnimation) {
                this.mixTargetDelta && this.mixTargetDelta(animationTarget);
                this.currentAnimation.stop();
            }
            this.completeAnimation();
        }
        applyTransformsToTarget() {
            const lead = this.getLead();
            let { targetWithTransforms, target, layout, latestValues } = lead;
            if (!targetWithTransforms || !target || !layout)
                return;
            /**
             * If we're only animating position, and this element isn't the lead element,
             * then instead of projecting into the lead box we instead want to calculate
             * a new target that aligns the two boxes but maintains the layout shape.
             */
            if (this !== lead &&
                this.layout &&
                layout &&
                shouldAnimatePositionOnly(this.options.animationType, this.layout.layoutBox, layout.layoutBox)) {
                target = this.target || createBox();
                const xLength = calcLength(this.layout.layoutBox.x);
                target.x.min = lead.target.x.min;
                target.x.max = target.x.min + xLength;
                const yLength = calcLength(this.layout.layoutBox.y);
                target.y.min = lead.target.y.min;
                target.y.max = target.y.min + yLength;
            }
            copyBoxInto(targetWithTransforms, target);
            /**
             * Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal.
             * This is the final box that we will then project into by calculating a transform delta and
             * applying it to the corrected box.
             */
            transformBox(targetWithTransforms, latestValues);
            /**
             * Update the delta between the corrected box and the final target box, after
             * user-set transforms are applied to it. This will be used by the renderer to
             * create a transform style that will reproject the element from its layout layout
             * into the desired bounding box.
             */
            calcBoxDelta(this.projectionDeltaWithTransform, this.layoutCorrected, targetWithTransforms, latestValues);
        }
        registerSharedNode(layoutId, node) {
            if (!this.sharedNodes.has(layoutId)) {
                this.sharedNodes.set(layoutId, new NodeStack());
            }
            const stack = this.sharedNodes.get(layoutId);
            stack.add(node);
            const config = node.options.initialPromotionConfig;
            node.promote({
                transition: config ? config.transition : undefined,
                preserveFollowOpacity: config && config.shouldPreserveFollowOpacity
                    ? config.shouldPreserveFollowOpacity(node)
                    : undefined,
            });
        }
        isLead() {
            const stack = this.getStack();
            return stack ? stack.lead === this : true;
        }
        getLead() {
            var _a;
            const { layoutId } = this.options;
            return layoutId ? ((_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.lead) || this : this;
        }
        getPrevLead() {
            var _a;
            const { layoutId } = this.options;
            return layoutId ? (_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.prevLead : undefined;
        }
        getStack() {
            const { layoutId } = this.options;
            if (layoutId)
                return this.root.sharedNodes.get(layoutId);
        }
        promote({ needsReset, transition, preserveFollowOpacity, } = {}) {
            const stack = this.getStack();
            if (stack)
                stack.promote(this, preserveFollowOpacity);
            if (needsReset) {
                this.projectionDelta = undefined;
                this.needsReset = true;
            }
            if (transition)
                this.setOptions({ transition });
        }
        relegate() {
            const stack = this.getStack();
            if (stack) {
                return stack.relegate(this);
            }
            else {
                return false;
            }
        }
        resetRotation() {
            const { visualElement } = this.options;
            if (!visualElement)
                return;
            // If there's no detected rotation values, we can early return without a forced render.
            let hasRotate = false;
            /**
             * An unrolled check for rotation values. Most elements don't have any rotation and
             * skipping the nested loop and new object creation is 50% faster.
             */
            const { latestValues } = visualElement;
            if (latestValues.rotate ||
                latestValues.rotateX ||
                latestValues.rotateY ||
                latestValues.rotateZ) {
                hasRotate = true;
            }
            // If there's no rotation values, we don't need to do any more.
            if (!hasRotate)
                return;
            const resetValues = {};
            // Check the rotate value of all axes and reset to 0
            for (let i = 0; i < transformAxes.length; i++) {
                const key = "rotate" + transformAxes[i];
                // Record the rotation and then temporarily set it to 0
                if (latestValues[key]) {
                    resetValues[key] = latestValues[key];
                    visualElement.setStaticValue(key, 0);
                }
            }
            // Force a render of this element to apply the transform with all rotations
            // set to 0.
            visualElement.render();
            // Put back all the values we reset
            for (const key in resetValues) {
                visualElement.setStaticValue(key, resetValues[key]);
            }
            // Schedule a render for the next frame. This ensures we won't visually
            // see the element with the reset rotate value applied.
            visualElement.scheduleRender();
        }
        getProjectionStyles(styleProp) {
            var _a, _b;
            if (!this.instance || this.isSVG)
                return undefined;
            if (!this.isVisible) {
                return hiddenVisibility;
            }
            const styles = {
                visibility: "",
            };
            const transformTemplate = this.getTransformTemplate();
            if (this.needsReset) {
                this.needsReset = false;
                styles.opacity = "";
                styles.pointerEvents =
                    resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || "";
                styles.transform = transformTemplate
                    ? transformTemplate(this.latestValues, "")
                    : "none";
                return styles;
            }
            const lead = this.getLead();
            if (!this.projectionDelta || !this.layout || !lead.target) {
                const emptyStyles = {};
                if (this.options.layoutId) {
                    emptyStyles.opacity =
                        this.latestValues.opacity !== undefined
                            ? this.latestValues.opacity
                            : 1;
                    emptyStyles.pointerEvents =
                        resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || "";
                }
                if (this.hasProjected && !hasTransform(this.latestValues)) {
                    emptyStyles.transform = transformTemplate
                        ? transformTemplate({}, "")
                        : "none";
                    this.hasProjected = false;
                }
                return emptyStyles;
            }
            const valuesToRender = lead.animationValues || lead.latestValues;
            this.applyTransformsToTarget();
            styles.transform = buildProjectionTransform(this.projectionDeltaWithTransform, this.treeScale, valuesToRender);
            if (transformTemplate) {
                styles.transform = transformTemplate(valuesToRender, styles.transform);
            }
            const { x, y } = this.projectionDelta;
            styles.transformOrigin = `${x.origin * 100}% ${y.origin * 100}% 0`;
            if (lead.animationValues) {
                /**
                 * If the lead component is animating, assign this either the entering/leaving
                 * opacity
                 */
                styles.opacity =
                    lead === this
                        ? (_b = (_a = valuesToRender.opacity) !== null && _a !== void 0 ? _a : this.latestValues.opacity) !== null && _b !== void 0 ? _b : 1
                        : this.preserveOpacity
                            ? this.latestValues.opacity
                            : valuesToRender.opacityExit;
            }
            else {
                /**
                 * Or we're not animating at all, set the lead component to its layout
                 * opacity and other components to hidden.
                 */
                styles.opacity =
                    lead === this
                        ? valuesToRender.opacity !== undefined
                            ? valuesToRender.opacity
                            : ""
                        : valuesToRender.opacityExit !== undefined
                            ? valuesToRender.opacityExit
                            : 0;
            }
            /**
             * Apply scale correction
             */
            for (const key in scaleCorrectors) {
                if (valuesToRender[key] === undefined)
                    continue;
                const { correct, applyTo } = scaleCorrectors[key];
                /**
                 * Only apply scale correction to the value if we have an
                 * active projection transform. Otherwise these values become
                 * vulnerable to distortion if the element changes size without
                 * a corresponding layout animation.
                 */
                const corrected = styles.transform === "none"
                    ? valuesToRender[key]
                    : correct(valuesToRender[key], lead);
                if (applyTo) {
                    const num = applyTo.length;
                    for (let i = 0; i < num; i++) {
                        styles[applyTo[i]] = corrected;
                    }
                }
                else {
                    styles[key] = corrected;
                }
            }
            /**
             * Disable pointer events on follow components. This is to ensure
             * that if a follow component covers a lead component it doesn't block
             * pointer events on the lead.
             */
            if (this.options.layoutId) {
                styles.pointerEvents =
                    lead === this
                        ? resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || ""
                        : "none";
            }
            return styles;
        }
        clearSnapshot() {
            this.resumeFrom = this.snapshot = undefined;
        }
        // Only run on root
        resetTree() {
            this.root.nodes.forEach((node) => { var _a; return (_a = node.currentAnimation) === null || _a === void 0 ? void 0 : _a.stop(); });
            this.root.nodes.forEach(clearMeasurements);
            this.root.sharedNodes.clear();
        }
    };
}
function updateLayout(node) {
    node.updateLayout();
}
function notifyLayoutUpdate(node) {
    var _a;
    const snapshot = ((_a = node.resumeFrom) === null || _a === void 0 ? void 0 : _a.snapshot) || node.snapshot;
    if (node.isLead() &&
        node.layout &&
        snapshot &&
        node.hasListeners("didUpdate")) {
        const { layoutBox: layout, measuredBox: measuredLayout } = node.layout;
        const { animationType } = node.options;
        const isShared = snapshot.source !== node.layout.source;
        // TODO Maybe we want to also resize the layout snapshot so we don't trigger
        // animations for instance if layout="size" and an element has only changed position
        if (animationType === "size") {
            eachAxis((axis) => {
                const axisSnapshot = isShared
                    ? snapshot.measuredBox[axis]
                    : snapshot.layoutBox[axis];
                const length = calcLength(axisSnapshot);
                axisSnapshot.min = layout[axis].min;
                axisSnapshot.max = axisSnapshot.min + length;
            });
        }
        else if (shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)) {
            eachAxis((axis) => {
                const axisSnapshot = isShared
                    ? snapshot.measuredBox[axis]
                    : snapshot.layoutBox[axis];
                const length = calcLength(layout[axis]);
                axisSnapshot.max = axisSnapshot.min + length;
                /**
                 * Ensure relative target gets resized and rerendererd
                 */
                if (node.relativeTarget && !node.currentAnimation) {
                    node.isProjectionDirty = true;
                    node.relativeTarget[axis].max =
                        node.relativeTarget[axis].min + length;
                }
            });
        }
        const layoutDelta = createDelta();
        calcBoxDelta(layoutDelta, layout, snapshot.layoutBox);
        const visualDelta = createDelta();
        if (isShared) {
            calcBoxDelta(visualDelta, node.applyTransform(measuredLayout, true), snapshot.measuredBox);
        }
        else {
            calcBoxDelta(visualDelta, layout, snapshot.layoutBox);
        }
        const hasLayoutChanged = !isDeltaZero(layoutDelta);
        let hasRelativeTargetChanged = false;
        if (!node.resumeFrom) {
            const relativeParent = node.getClosestProjectingParent();
            /**
             * If the relativeParent is itself resuming from a different element then
             * the relative snapshot is not relavent
             */
            if (relativeParent && !relativeParent.resumeFrom) {
                const { snapshot: parentSnapshot, layout: parentLayout } = relativeParent;
                if (parentSnapshot && parentLayout) {
                    const relativeSnapshot = createBox();
                    calcRelativePosition(relativeSnapshot, snapshot.layoutBox, parentSnapshot.layoutBox);
                    const relativeLayout = createBox();
                    calcRelativePosition(relativeLayout, layout, parentLayout.layoutBox);
                    if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) {
                        hasRelativeTargetChanged = true;
                    }
                    if (relativeParent.options.layoutRoot) {
                        node.relativeTarget = relativeLayout;
                        node.relativeTargetOrigin = relativeSnapshot;
                        node.relativeParent = relativeParent;
                    }
                }
            }
        }
        node.notifyListeners("didUpdate", {
            layout,
            snapshot,
            delta: visualDelta,
            layoutDelta,
            hasLayoutChanged,
            hasRelativeTargetChanged,
        });
    }
    else if (node.isLead()) {
        const { onExitComplete } = node.options;
        onExitComplete && onExitComplete();
    }
    /**
     * Clearing transition
     * TODO: Investigate why this transition is being passed in as {type: false } from Framer
     * and why we need it at all
     */
    node.options.transition = undefined;
}
function propagateDirtyNodes(node) {
    /**
     * Increase debug counter for nodes encountered this frame
     */
    projectionFrameData.totalNodes++;
    if (!node.parent)
        return;
    /**
     * If this node isn't projecting, propagate isProjectionDirty. It will have
     * no performance impact but it will allow the next child that *is* projecting
     * but *isn't* dirty to just check its parent to see if *any* ancestor needs
     * correcting.
     */
    if (!node.isProjecting()) {
        node.isProjectionDirty = node.parent.isProjectionDirty;
    }
    /**
     * Propagate isSharedProjectionDirty and isTransformDirty
     * throughout the whole tree. A future revision can take another look at
     * this but for safety we still recalcualte shared nodes.
     */
    node.isSharedProjectionDirty || (node.isSharedProjectionDirty = Boolean(node.isProjectionDirty ||
        node.parent.isProjectionDirty ||
        node.parent.isSharedProjectionDirty));
    node.isTransformDirty || (node.isTransformDirty = node.parent.isTransformDirty);
}
function cleanDirtyNodes(node) {
    node.isProjectionDirty =
        node.isSharedProjectionDirty =
            node.isTransformDirty =
                false;
}
function clearSnapshot(node) {
    node.clearSnapshot();
}
function clearMeasurements(node) {
    node.clearMeasurements();
}
function clearIsLayoutDirty(node) {
    node.isLayoutDirty = false;
}
function resetTransformStyle(node) {
    const { visualElement } = node.options;
    if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) {
        visualElement.notify("BeforeLayoutMeasure");
    }
    node.resetTransform();
}
function finishAnimation(node) {
    node.finishAnimation();
    node.targetDelta = node.relativeTarget = node.target = undefined;
    node.isProjectionDirty = true;
}
function resolveTargetDelta(node) {
    node.resolveTargetDelta();
}
function calcProjection(node) {
    node.calcProjection();
}
function resetRotation(node) {
    node.resetRotation();
}
function removeLeadSnapshots(stack) {
    stack.removeLeadSnapshot();
}
function mixAxisDelta(output, delta, p) {
    output.translate = mix(delta.translate, 0, p);
    output.scale = mix(delta.scale, 1, p);
    output.origin = delta.origin;
    output.originPoint = delta.originPoint;
}
function mixAxis(output, from, to, p) {
    output.min = mix(from.min, to.min, p);
    output.max = mix(from.max, to.max, p);
}
function mixBox(output, from, to, p) {
    mixAxis(output.x, from.x, to.x, p);
    mixAxis(output.y, from.y, to.y, p);
}
function hasOpacityCrossfade(node) {
    return (node.animationValues && node.animationValues.opacityExit !== undefined);
}
const defaultLayoutTransition = {
    duration: 0.45,
    ease: [0.4, 0, 0.1, 1],
};
const userAgentContains = (string) => typeof navigator !== "undefined" &&
    navigator.userAgent.toLowerCase().includes(string);
/**
 * Measured bounding boxes must be rounded in Safari and
 * left untouched in Chrome, otherwise non-integer layouts within scaled-up elements
 * can appear to jump.
 */
const roundPoint = userAgentContains("applewebkit/") && !userAgentContains("chrome/")
    ? Math.round
    : noop;
function roundAxis(axis) {
    // Round to the nearest .5 pixels to support subpixel layouts
    axis.min = roundPoint(axis.min);
    axis.max = roundPoint(axis.max);
}
function roundBox(box) {
    roundAxis(box.x);
    roundAxis(box.y);
}
function shouldAnimatePositionOnly(animationType, snapshot, layout) {
    return (animationType === "position" ||
        (animationType === "preserve-aspect" &&
            !isNear(aspectRatio(snapshot), aspectRatio(layout), 0.2)));
}

export { cleanDirtyNodes, createProjectionNode, mixAxis, mixAxisDelta, mixBox, propagateDirtyNodes };
